Triplanar mapping: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
Content added Content deleted
 (new page)  | 
			
(No difference) 
 | 
Revision as of 14:01, 24 February 2020
Triplanar mapping is an alternative to UV mapping where three (usually axis-aligned) textures are blended seamlessly to minimise stretching in all directions.[TODO: expand]
See also
- https://imgur.com/gallery/M2ZkPFE
 - https://www.martinpalko.com/triplanar-mapping/
 - https://catlikecoding.com/unity/tutorials/advanced-rendering/triplanar-mapping/
 - https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
 - https://therobotseven.com/devlog/triplanar-texturing-derivative-maps/