Normals: Difference between revisions
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== dFdx/dFdy == |
== dFdx/dFdy == |
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You can calculate normals in the fragment shader without passing any vertex normals either to or from the vertex shader. However, that these normals will not interpolate across faces. |
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<source lang="GLSL"> |
<source lang="GLSL"> |
Revision as of 09:24, 28 January 2020
dFdx/dFdy
You can calculate normals in the fragment shader without passing any vertex normals either to or from the vertex shader. However, that these normals will not interpolate across faces.
in vec3 vertex_coord;
// https://community.khronos.org/t/getting-the-normal-with-dfdx-and-dfdy/70177
// http://web.archive.org/web/20120302100158/http://athile.net/library/blog/?tag=dfdx
vec3 normal()
{
vec3 x = dFdx(vertex_coord);
vec3 y = dFdy(vertex_coord);
return normalize(cross(x, y));
}