Alpha to coverage: Difference between revisions

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Latest revision as of 20:46, 22 January 2020

"Alpha to coverage" is an MSAA technique that can be used to antialias partially transparent textures (which are otherwise not antialiased by MSAA, which only works at the geometry edges and not for texture sampling).

See: https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f