Blur filter: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(new page) |
(No difference)
|
Latest revision as of 12:42, 28 December 2021
Best practices:
- Scale down before applying filter to increase blur radius
- Separate into horizontal + vertical passes to reduce number of texture lookups
- Use hardware filtering to reduce number of texture lookups
- Make sure blending happens in linear RGB to avoid darkening