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	<title>Alpha to coverage - Revision history</title>
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	<updated>2026-07-04T19:25:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://vegard.wiki/mediawiki/index.php?title=Alpha_to_coverage&amp;diff=120&amp;oldid=prev</id>
		<title>Vegard: new page</title>
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		<updated>2020-01-22T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;new page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;Alpha to coverage&amp;quot; is an MSAA technique that can be used to antialias partially transparent textures (which are otherwise not antialiased by MSAA, which only works at the geometry edges and not for texture sampling).&lt;br /&gt;
&lt;br /&gt;
See: https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f&lt;br /&gt;
&lt;br /&gt;
[[Category:Graphics programming]]&lt;/div&gt;</summary>
		<author><name>Vegard</name></author>
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