Triplanar mapping: Difference between revisions
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Triplanar mapping is an alternative to UV mapping where three (usually axis-aligned) textures are blended seamlessly to minimise stretching in all directions.{{TODO|expand}} |
Triplanar mapping is an alternative to UV mapping where three (usually axis-aligned) textures are blended seamlessly to minimise stretching in all directions.{{TODO|expand}} |
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Latest revision as of 14:52, 25 February 2020
- This article is currently a stub; it means I'm aware it's short and I probably intend to expand on the subject in the future!
Triplanar mapping is an alternative to UV mapping where three (usually axis-aligned) textures are blended seamlessly to minimise stretching in all directions.[TODO: expand]
See also
- https://imgur.com/gallery/M2ZkPFE
- https://www.martinpalko.com/triplanar-mapping/
- https://catlikecoding.com/unity/tutorials/advanced-rendering/triplanar-mapping/
- https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a
- https://therobotseven.com/devlog/triplanar-texturing-derivative-maps/