Tone mapping: Difference between revisions

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{{Stub}}
{{Stub}}


My own formula (https://www.shadertoy.com/view/Dlf3RM):
== See also ==

<code>
mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));
</code>

== See also ==
* https://learnopengl.com/Advanced-Lighting/HDR
* https://learnopengl.com/Advanced-Lighting/HDR
* http://filmicworlds.com/blog/filmic-tonemapping-operators/
* http://filmicworlds.com/blog/filmic-tonemapping-operators/
* https://64.github.io/tonemapping/
* https://mynameismjp.wordpress.com/2010/04/30/a-closer-look-at-tone-mapping/


[[Category:Graphics programming]]
[[Category:Graphics programming]]

Latest revision as of 21:55, 20 December 2022

This article is currently a stub; it means I'm aware it's short and I probably intend to expand on the subject in the future!

My own formula (https://www.shadertoy.com/view/Dlf3RM):

mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));

See also