Transformation matrix: Difference between revisions
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Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml |
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml |
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== See also == |
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* [[Homogeneous coordinates]] |
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* https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati/417813 |
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[[Category:Graphics programming]] |
[[Category:Graphics programming]] |
Latest revision as of 14:51, 25 February 2020
2D
Rotation
Source: https://en.wikipedia.org/wiki/Rotation_matrix
3D
Translation
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml
Scaling
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml
Rotation
with
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml