Frame analysis: Difference between revisions
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This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering. |
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering. |
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== Engines == |
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=== AnKi 3D === |
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* http://anki3d.org/anatomy-of-a-frame-in-anki/ |
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== Games == |
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=== A Plague Tale: Innocence === |
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* https://gamingbolt.com/a-plague-tale-innocence-graphics-analysis-one-of-the-best-looking-games-of-this-gen |
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=== Batman: Arkham Knight === |
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* http://morad.in/2020/04/03/unmasking-arkham-knight/ |
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=== Battlefield 3 === |
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* https://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3 |
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=== Battlefield 4 === |
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* https://www.slideshare.net/DevCentralAMD/rendering-battlefield-4-with-mantle-yuriy-o-donnell |
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=== BioShock Infinite === |
=== BioShock Infinite === |
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* http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ |
* http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ |
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=== Doom Eternal === |
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* https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy.html |
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=== Far Cry 5 === |
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* https://www.gdcvault.com/play/1025480/Terrain-Rendering-in-Far-Cry |
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=== Gears of War 5 === |
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* https://www.eurogamer.net/articles/digitalfoundry-2019-gears-5-tech-interview |
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=== Ghost of Tsushima === |
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* https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/ |
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=== God of War === |
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* http://www.mamoniem.com/behind-the-pretty-frames-god-of-war/ |
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=== GTA V === |
=== GTA V === |
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* http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ |
* http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ |
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=== Killzone 2 === |
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* https://www.guerrilla-games.com/read/deferred-rendering-in-killzone-2 |
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=== League of Legends === |
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* https://technology.riotgames.com/news/trip-down-lol-graphics-pipeline |
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=== Metal Gear Solid V === |
=== Metal Gear Solid V === |
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* https://blog.thomaspoulet.fr/ninokuni2-frame/ |
* https://blog.thomaspoulet.fr/ninokuni2-frame/ |
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=== Red Dead Redemption 2 === |
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* https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/ |
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=== Resident Evil 2 === |
=== Resident Evil 2 === |
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=== The Witcher 3 === |
=== The Witcher 3 === |
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* https://astralcode.blogspot.com/ |
* https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html |
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=== The Witness === |
=== The Witness === |
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* https://blog.thomaspoulet.fr/the-witness-frame-part-1/ |
* https://blog.thomaspoulet.fr/the-witness-frame-part-1/ |
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* https://blog.thomaspoulet.fr/the-witness-frame-part-2/ |
* https://blog.thomaspoulet.fr/the-witness-frame-part-2/ |
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=== Total War === |
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* https://gpuopen.com/anatomy-total-war-engine-part/ |
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* https://gpuopen.com/anatomy-total-war-engine-part-2/ |
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* https://gpuopen.com/anatomy-total-war-engine-part-3/ |
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* https://gpuopen.com/anatomy-total-war-engine-part-4/ |
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* https://gpuopen.com/anatomy-total-war-engine-part-5/ |
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=== Wind Waker === |
=== Wind Waker === |
Latest revision as of 06:53, 20 January 2022
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
Engines
AnKi 3D
Games
A Plague Tale: Innocence
Batman: Arkham Knight
Battlefield 3
Battlefield 4
BioShock Infinite
Castlevania: Lords of Shadow 2
Deus Ex: Human Revolution
Doom 2016
Doom Eternal
Far Cry 5
Gears of War 5
Ghost of Tsushima
God of War
GTA V
Killzone 2
League of Legends
Metal Gear Solid V
Metro Exodus
Middle Earth: Shadow of Mordor
Ni No Kuni 2
Red Dead Redemption 2
Resident Evil 2
Rise of the Tomb Raider
Supreme Commander
The Witcher 3
The Witness
- https://blog.thomaspoulet.fr/the-witness-frame-part-1/
- https://blog.thomaspoulet.fr/the-witness-frame-part-2/
Total War
- https://gpuopen.com/anatomy-total-war-engine-part/
- https://gpuopen.com/anatomy-total-war-engine-part-2/
- https://gpuopen.com/anatomy-total-war-engine-part-3/
- https://gpuopen.com/anatomy-total-war-engine-part-4/
- https://gpuopen.com/anatomy-total-war-engine-part-5/