Tone mapping: Difference between revisions
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{{Stub}} |
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My own formula (https://www.shadertoy.com/view/Dlf3RM): |
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<code> |
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mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.)))); |
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</code> |
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* https://learnopengl.com/Advanced-Lighting/HDR |
* https://learnopengl.com/Advanced-Lighting/HDR |
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* http://filmicworlds.com/blog/filmic-tonemapping-operators/ |
* http://filmicworlds.com/blog/filmic-tonemapping-operators/ |
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* https://64.github.io/tonemapping/ |
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* https://mynameismjp.wordpress.com/2010/04/30/a-closer-look-at-tone-mapping/ |
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[[Category:Graphics programming]] |
[[Category:Graphics programming]] |
Latest revision as of 21:55, 20 December 2022
- This article is currently a stub; it means I'm aware it's short and I probably intend to expand on the subject in the future!
My own formula (https://www.shadertoy.com/view/Dlf3RM):
mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));