Water shaders: Difference between revisions
		
		
		
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* https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/  | 
  * https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/  | 
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* https://www.shadertoy.com/view/wtV3W1  | 
  * Pond ripples (my shader): https://www.shadertoy.com/view/wtV3W1  | 
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* Wind Waker ocean: https://www.shadertoy.com/view/ltfGD7  | 
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[[Category:Graphics programming]]  | 
  [[Category:Graphics programming]]  | 
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Revision as of 10:08, 24 February 2020
- https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/
 - Pond ripples (my shader): https://www.shadertoy.com/view/wtV3W1
 - Wind Waker ocean: https://www.shadertoy.com/view/ltfGD7