Frame analysis: Difference between revisions
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This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering. |
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering. |
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=== Battlefield 3 === |
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* https://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3 |
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=== Battlefield 4 === |
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* https://www.slideshare.net/DevCentralAMD/rendering-battlefield-4-with-mantle-yuriy-o-donnell |
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=== BioShock Infinite === |
=== BioShock Infinite === |
Revision as of 08:03, 16 February 2020
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
Battlefield 3
Battlefield 4
BioShock Infinite
Castlevania: Lords of Shadow 2
Deus Ex: Human Revolution
Doom 2016
GTA V
Killzone 2
League of Legends
Metal Gear Solid V
Metro Exodus
Middle Earth: Shadow of Mordor
Ni No Kuni 2
Resident Evil 2
Rise of the Tomb Raider
Supreme Commander
The Witcher 3
The Witness
- https://blog.thomaspoulet.fr/the-witness-frame-part-1/
- https://blog.thomaspoulet.fr/the-witness-frame-part-2/