Water shaders: Difference between revisions
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* https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/ |
* https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/ |
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* https://www.shadertoy.com/view/wtV3W1 |
* Pond ripples (my shader): https://www.shadertoy.com/view/wtV3W1 |
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* Wind Waker ocean: https://www.shadertoy.com/view/ltfGD7 |
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[[Category:Graphics programming]] |
[[Category:Graphics programming]] |
Revision as of 10:08, 24 February 2020
- https://blog.mecheye.net/2018/03/deconstructing-the-water-effect-in-super-mario-sunshine/
- Pond ripples (my shader): https://www.shadertoy.com/view/wtV3W1
- Wind Waker ocean: https://www.shadertoy.com/view/ltfGD7