Tone mapping

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Revision as of 16:52, 19 December 2022 by Vegard (talk | contribs) (add my formula + reference)
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This article is currently a stub; it means I'm aware it's short and I probably intend to expand on the subject in the future!

My own formula (https://www.shadertoy.com/view/Dlf3RM):

mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));

See also