GLSL snippets
Rotation matrix
mat4 rotate(float a, vec3 v) { float c = cos(a); vec3 ci = (1. - c) * v; vec3 s = sin(a) * v; return mat4( ci.x * v.x + c, ci.x * v.y + s.z, ci.x * v.z - s.y, 0, ci.y * v.x - s.z, ci.y * v.y + c, ci.y * v.z + s.x, 0, ci.z * v.x + s.y, ci.z * v.y - s.x, ci.z * v.z + c, 0, 0, 0, 0, 1 ); }
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
Translation matrix
mat4 translate(vec3 v) { return mat4( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, v.x, v.y, v.z, 1 ); }
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml