Frame analysis: Difference between revisions

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This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.

== Engines ==

=== AnKi 3D ===

* http://anki3d.org/anatomy-of-a-frame-in-anki/

== Games ==

=== A Plague Tale: Innocence ===

* https://gamingbolt.com/a-plague-tale-innocence-graphics-analysis-one-of-the-best-looking-games-of-this-gen

=== Batman: Arkham Knight ===

* http://morad.in/2020/04/03/unmasking-arkham-knight/

=== Battlefield 3 ===

* https://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3

=== Battlefield 4 ===

* https://www.slideshare.net/DevCentralAMD/rendering-battlefield-4-with-mantle-yuriy-o-donnell


=== BioShock Infinite ===
=== BioShock Infinite ===
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* http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
* http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

=== Doom Eternal ===
* https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy.html

=== Far Cry 5 ===

* https://www.gdcvault.com/play/1025480/Terrain-Rendering-in-Far-Cry

=== Gears of War 5 ===

* https://www.eurogamer.net/articles/digitalfoundry-2019-gears-5-tech-interview

=== Ghost of Tsushima ===

* https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/


=== GTA V ===
=== GTA V ===


* http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
* http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/

=== Killzone 2 ===

* https://www.guerrilla-games.com/read/deferred-rendering-in-killzone-2


=== League of Legends ===
=== League of Legends ===
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* https://blog.thomaspoulet.fr/ninokuni2-frame/
* https://blog.thomaspoulet.fr/ninokuni2-frame/

=== Red Dead Redemption 2 ===

* https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/


=== Resident Evil 2 ===
=== Resident Evil 2 ===
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=== The Witcher 3 ===
=== The Witcher 3 ===


* https://astralcode.blogspot.com/2017/09/reverse-engineering-rendering-of.html
* https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html


=== The Witness ===
=== The Witness ===
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* https://blog.thomaspoulet.fr/the-witness-frame-part-1/
* https://blog.thomaspoulet.fr/the-witness-frame-part-1/
* https://blog.thomaspoulet.fr/the-witness-frame-part-2/
* https://blog.thomaspoulet.fr/the-witness-frame-part-2/

=== Total War ===

* https://gpuopen.com/anatomy-total-war-engine-part/
* https://gpuopen.com/anatomy-total-war-engine-part-2/
* https://gpuopen.com/anatomy-total-war-engine-part-3/
* https://gpuopen.com/anatomy-total-war-engine-part-4/
* https://gpuopen.com/anatomy-total-war-engine-part-5/


=== Wind Waker ===
=== Wind Waker ===

Revision as of 21:23, 8 September 2020

This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.

Engines

AnKi 3D

Games

A Plague Tale: Innocence

Batman: Arkham Knight

Battlefield 3

Battlefield 4

BioShock Infinite

Castlevania: Lords of Shadow 2

Deus Ex: Human Revolution

Doom 2016

Doom Eternal

Far Cry 5

Gears of War 5

Ghost of Tsushima

GTA V

Killzone 2

League of Legends

Metal Gear Solid V

Metro Exodus

Middle Earth: Shadow of Mordor

Ni No Kuni 2

Red Dead Redemption 2

Resident Evil 2

Rise of the Tomb Raider

Supreme Commander

The Witcher 3

The Witness

Total War

Wind Waker