Frame analysis: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(add bioshock infinite) |
(add God of War) |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1:
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
== Engines ==
=== AnKi 3D ===
* http://anki3d.org/anatomy-of-a-frame-in-anki/
== Games ==
=== A Plague Tale: Innocence ===
* https://gamingbolt.com/a-plague-tale-innocence-graphics-analysis-one-of-the-best-looking-games-of-this-gen
=== Batman: Arkham Knight ===
* http://morad.in/2020/04/03/unmasking-arkham-knight/
=== Battlefield 3 ===
* https://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3
=== Battlefield 4 ===
* https://www.slideshare.net/DevCentralAMD/rendering-battlefield-4-with-mantle-yuriy-o-donnell
=== BioShock Infinite ===
Line 16 ⟶ 40:
* http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
=== Doom Eternal ===
* https://simoncoenen.com/blog/programming/graphics/DoomEternalStudy.html
=== Far Cry 5 ===
* https://www.gdcvault.com/play/1025480/Terrain-Rendering-in-Far-Cry
=== Gears of War 5 ===
* https://www.eurogamer.net/articles/digitalfoundry-2019-gears-5-tech-interview
=== Ghost of Tsushima ===
* https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/
=== God of War ===
* http://www.mamoniem.com/behind-the-pretty-frames-god-of-war/
=== GTA V ===
* http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
=== Killzone 2 ===
* https://www.guerrilla-games.com/read/deferred-rendering-in-killzone-2
=== League of Legends ===
* https://technology.riotgames.com/news/trip-down-lol-graphics-pipeline
=== Metal Gear Solid V ===
Line 36 ⟶ 87:
* https://blog.thomaspoulet.fr/ninokuni2-frame/
=== Red Dead Redemption 2 ===
* https://imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
=== Resident Evil 2 ===
Line 51 ⟶ 106:
=== The Witcher 3 ===
* https://astralcode.blogspot.com/
=== The Witness ===
Line 57 ⟶ 112:
* https://blog.thomaspoulet.fr/the-witness-frame-part-1/
* https://blog.thomaspoulet.fr/the-witness-frame-part-2/
=== Total War ===
* https://gpuopen.com/anatomy-total-war-engine-part/
* https://gpuopen.com/anatomy-total-war-engine-part-2/
* https://gpuopen.com/anatomy-total-war-engine-part-3/
* https://gpuopen.com/anatomy-total-war-engine-part-4/
* https://gpuopen.com/anatomy-total-war-engine-part-5/
=== Wind Waker ===
|
Latest revision as of 06:53, 20 January 2022
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
Engines
AnKi 3D
Games
A Plague Tale: Innocence
Batman: Arkham Knight
Battlefield 3
Battlefield 4
BioShock Infinite
Castlevania: Lords of Shadow 2
Deus Ex: Human Revolution
Doom 2016
Doom Eternal
Far Cry 5
Gears of War 5
Ghost of Tsushima
God of War
GTA V
Killzone 2
League of Legends
Metal Gear Solid V
Metro Exodus
Middle Earth: Shadow of Mordor
Ni No Kuni 2
Red Dead Redemption 2
Resident Evil 2
Rise of the Tomb Raider
Supreme Commander
The Witcher 3
The Witness
- https://blog.thomaspoulet.fr/the-witness-frame-part-1/
- https://blog.thomaspoulet.fr/the-witness-frame-part-2/
Total War
- https://gpuopen.com/anatomy-total-war-engine-part/
- https://gpuopen.com/anatomy-total-war-engine-part-2/
- https://gpuopen.com/anatomy-total-war-engine-part-3/
- https://gpuopen.com/anatomy-total-war-engine-part-4/
- https://gpuopen.com/anatomy-total-war-engine-part-5/