Frame analysis: Difference between revisions

From vegard.wiki
Jump to navigation Jump to search
Content added Content deleted
(Doom Eternal)
(add God of War)
 
Line 55: Line 55:


* https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/
* https://blog.selfshadow.com/publications/s2020-shading-course/patry/slides/

=== God of War ===

* http://www.mamoniem.com/behind-the-pretty-frames-god-of-war/


=== GTA V ===
=== GTA V ===

Latest revision as of 06:53, 20 January 2022

This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.

Engines

AnKi 3D

Games

A Plague Tale: Innocence

Batman: Arkham Knight

Battlefield 3

Battlefield 4

BioShock Infinite

Castlevania: Lords of Shadow 2

Deus Ex: Human Revolution

Doom 2016

Doom Eternal

Far Cry 5

Gears of War 5

Ghost of Tsushima

God of War

GTA V

Killzone 2

League of Legends

Metal Gear Solid V

Metro Exodus

Middle Earth: Shadow of Mordor

Ni No Kuni 2

Red Dead Redemption 2

Resident Evil 2

Rise of the Tomb Raider

Supreme Commander

The Witcher 3

The Witness

Total War

Wind Waker