Frame analysis: Difference between revisions

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This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.
This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.

=== Battlefield 3 ===

* https://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3

=== Battlefield 4 ===

* https://www.slideshare.net/DevCentralAMD/rendering-battlefield-4-with-mantle-yuriy-o-donnell


=== BioShock Infinite ===
=== BioShock Infinite ===

Revision as of 08:03, 16 February 2020

This is a list of "frame analysis" blog posts, i.e. posts which dissect how a game does its rendering.

Battlefield 3

Battlefield 4

BioShock Infinite

Castlevania: Lords of Shadow 2

Deus Ex: Human Revolution

Doom 2016

GTA V

Killzone 2

League of Legends

Metal Gear Solid V

Metro Exodus

Middle Earth: Shadow of Mordor

Ni No Kuni 2

Resident Evil 2

Rise of the Tomb Raider

Supreme Commander

The Witcher 3

The Witness

Wind Waker