GLSL snippets

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Revision as of 20:45, 13 December 2019 by Vegard (talk | contribs) (rotate/translate)
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Rotation matrix

mat4 rotate(float a, vec3 v)
{
    float c = cos(a);
    vec3 ci = (1. - c) * v;
    vec3 s = sin(a) * v;

    return mat4(
        ci.x * v.x + c, ci.x * v.y + s.z, ci.x * v.z - s.y, 0,
        ci.y * v.x - s.z, ci.y * v.y + c, ci.y * v.z + s.x, 0,
        ci.z * v.x + s.y, ci.z * v.y - s.x, ci.z * v.z + c, 0,
        0, 0, 0, 1
    );
}

Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml

Translation matrix

mat4 translate(vec3 v)
{
    return mat4(
        1, 0, 0, 0,
        0, 1, 0, 0,
        0, 0, 1, 0,
        v.x, v.y, v.z, 1
    );
}

Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml