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- ...[{{#if:{{{1|}}}|TODO: {{{1}}}|TODO}}]</sup><includeonly>[[Category:TODO]]</includeonly> ...172 bytes (17 words) - 13:50, 24 February 2020
- Pages that have [[Template:TODO]] items on them. ...5 members (0 subcategories, 0 files) - 13:52, 24 February 2020
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- ...[{{#if:{{{1|}}}|TODO: {{{1}}}|TODO}}]</sup><includeonly>[[Category:TODO]]</includeonly> ...172 bytes (17 words) - 13:50, 24 February 2020
- To be sorted through later: {{TODO}} ...294 bytes (37 words) - 14:51, 25 February 2020
- Pages that have [[Template:TODO]] items on them. ...5 members (0 subcategories, 0 files) - 13:52, 24 February 2020
- * http://www.humus.name/index.php?ID=255 {{TODO|explain}} ...118 bytes (15 words) - 14:53, 25 February 2020
- ...textures are blended seamlessly to minimise stretching in all directions.{{TODO|expand}} ...556 bytes (61 words) - 14:52, 25 February 2020
- ...medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57 {{TODO|expand}} ...699 bytes (89 words) - 13:51, 24 February 2020
- ...a part of a sprite appears to change size as it moves across the screen.{{TODO|Add images.}} You can't use (bi)linear filtering either, because your pixel ...en_size / big_screen_size</tt>. For case 2, we can use <tt>fwidth()</tt>.{{TODO|Explain exactly how this works.}} ...5 KB (876 words) - 09:37, 9 April 2020