Tone mapping: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(new page) |
(add my formula + reference) |
||
Line 1:
{{Stub}}
My own formula (https://www.shadertoy.com/view/Dlf3RM):
== See also == ▼
<code>
mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));
</code>
* https://learnopengl.com/Advanced-Lighting/HDR
* http://filmicworlds.com/blog/filmic-tonemapping-operators/
* https://64.github.io/tonemapping/
[[Category:Graphics programming]]
|
Revision as of 16:52, 19 December 2022
- This article is currently a stub; it means I'm aware it's short and I probably intend to expand on the subject in the future!
My own formula (https://www.shadertoy.com/view/Dlf3RM):
mix(v, vec3(1.), smoothstep(1., 4., dot(v, vec3(1.))));