Transformation matrix: Difference between revisions

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Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml

== See also ==

* [[Homogeneous coordinates]]
* https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati/417813


[[Category:Graphics programming]]
[[Category:Graphics programming]]

Latest revision as of 14:51, 25 February 2020

2D

Rotation

Source: https://en.wikipedia.org/wiki/Rotation_matrix

3D

Translation

Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml

Scaling

Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml

Rotation

with

Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml

See also