Difference between revisions of "Transformation matrix"
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Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml | Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml | ||
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+ | == See also == | ||
+ | |||
+ | * https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati/417813 | ||
[[Category:Graphics programming]] | [[Category:Graphics programming]] | ||
[[Category:Linear algebra]] | [[Category:Linear algebra]] |
Revision as of 18:07, 22 January 2020
2D
Rotation
Source: https://en.wikipedia.org/wiki/Rotation_matrix
3D
Translation
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml
Scaling
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml
Rotation
with
Source: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml