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  • To be sorted through later: {{TODO}} ...
    294 bytes (37 words) - 14:51, 25 February 2020
  • * http://www.humus.name/index.php?ID=255 {{TODO|explain}} ...
    118 bytes (15 words) - 14:53, 25 February 2020
  • ...textures are blended seamlessly to minimise stretching in all directions.{{TODO|expand}} ...
    556 bytes (61 words) - 14:52, 25 February 2020
  • ...medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57 {{TODO|expand}} ...
    699 bytes (89 words) - 13:51, 24 February 2020
  • ...a part of a sprite appears to change size as it moves across the screen.{{TODO|Add images.}} You can't use (bi)linear filtering either, because your pixel ...en_size / big_screen_size</tt>. For case 2, we can use <tt>fwidth()</tt>.{{TODO|Explain exactly how this works.}} ...
    5 KB (876 words) - 09:37, 9 April 2020