Alpha to coverage
Jump to navigation
Jump to search
"Alpha to coverage" is an MSAA technique that can be used to antialias partially transparent textures (which are otherwise not antialiased by MSAA, which only works at the geometry edges and not for texture sampling).
See: https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f